Supplytrack

Past 72hr Jam Entry Supplytrack a10

-Made the train a bit faster

-Changed lightning

-Added another platform to the train

-Redone skybox
-Added a Tender to the train which provides some moving cover in mid

-Made the Train slightly faster

-Completely changed the lightning from dark and rainy to more of a sunset

-Updated screenshots

-Made the capture zone smaller

-Optimization
-Made some props non-solid

-Added block_bullet to the train so you cant place stickies on it anymore

-Added a small brush to the bridge on the beginning of the track so you can jump more easily on the train

-Updated screenshots

-Redone some clipping

-Redone some displacements
Re-upload because of the site problems
-Redone the curved ramp

-Fixed a bug were the a team could open the enemies spawndoor

-Added rain

-Fixed a sightline straight to spawn

-Redone some clipping

-Fixed a visible nodraw in blues spawn
-Redone Spawn courtyard and made everything a bit smaller

-Added more health

-Made a couple of areas bigger

-Added a trigger_push to the train exit gates so that you don't get teleported

-Redone the spawn doors

-Made all lights non solid
-Added more health and ammo around mid

-Removed the big slopes in mid

-Lots of small fixes

-Redone some clipping

-Made some dark areas brighter

-Fixed the train doors
-Redone most of mid

-Redone the spawn area

-More heath and ammo

-If you get stuck on the train you get teleported instead of killed

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-Reduced the size of the spawnroom courtyard

-Added Rain

-Added third spawn exit

-Removed the killtrigger in front of the Train

-Added supply drops which randomly drop in and either have a small/medium ammopack or a small/medium healthpack

-Added more cover around mid

-Properly cliped the train tracks in the middle

-You can now go into the train cab you cant however cap from there

-Some optimising

-Some detail work
-optimized a bit

-redone displacements