I made some mayor changes to the map:
- Improved map layout, especially in main symmetrical buildings.
- Added path to the Building 2 roof.
- Added first textures and more small designs to the map.
- Fixed no_entry texture on func_respawnvisualizer in both teams.
- Removed player clip from Building 2.
I'll be getting soon into optimizing and designing, so I would appreciate to see the current map feeling/gameplay kind of review from you.