I made some mayor changes to the map:
  • Improved map layout, especially in main symmetrical buildings.
  • Added path to the Building 2 roof.
  • Added first textures and more small designs to the map.
  • Fixed no_entry texture on func_respawnvisualizer in both teams.
  • Removed player clip from Building 2.
I'll be getting soon into optimizing and designing, so I would appreciate to see the current map feeling/gameplay kind of review from you. :p

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