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Changes for A2:
Broke up the long pathway near the beginning of the map towards where the second bomb appears.
Added a new flank on top of the building to reach the choke at the beginning of the map. (the choke will get a change on A3)
Added a building towards the back of the map to break up the long sightline.
The bombs now cross the map again after traversing the bridge/ravine.
Added a forward upgrade station.
Upcoming for A3:
A point_populator to pause the wave as the door for the forward bot spawn opens.
The chokepoint at the beginning of the map will be edited to have better flow, movement, etc.
On an unrelated note, the required ClassIcons are now in the .zip file.