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MVM Stratosphere A2

This download contains the .bsp, .nav, .pop, .vmt, and .vtf files required for the map to function.

  1. DerpzSpycrab

    DerpzSpycrab L1: Registered

    Messages:
    9
    Positive Ratings:
    5
    Stratosphere - This download contains the .bsp, .nav, and .pop files as well as the ClassIcons required for the map to function.

    The year is 197X, and the mercs are fighting Gray Mann's robot onslaught on the moon because I needed a reason to use the theme.


    Now, about the map itself:


    This was a map I started in January using an alpine theme ala Mannworks, but it just felt off to me. I then switched to the moon theme and it felt much better. The original layout was really shit and overscaled though, so I decided to basically start from scratch and remake it for the 72hr jam, albeit not entering it.

    I built the map around a gimmick that once the bomb reaches past the certain point, the robot spawn moves up as well as a second bomb being deployed. Other than that, it's just a normal MvM map.


    Changes for the future:
    • Cubemaps.
    • Engineer support.
    • (MAYBE) The second bomb takes the opposite path of the first bomb.

    Special Thanks:


    One final note: If the popfile does not work when just placed in scripts/population, make a new subdirectory for it in custom with "foldername"/scrips/population.
     
    Last edited: Aug 28, 2016
  2. DerpzSpycrab

    DerpzSpycrab L1: Registered

    Messages:
    9
    Positive Ratings:
    5
    Changes for A2:

    • Broke up the long pathway near the beginning of the map towards where the second bomb appears.
    • Added a new flank on top of the building to reach the choke at the beginning of the map. (the choke will get a change on A3)
    • Added a building towards the back of the map to break up the long sightline.
    • The bombs now cross the map again after traversing the bridge/ravine.
    • Added a forward upgrade station.

    Upcoming for A3:

    • A point_populator to pause the wave as the door for the forward bot spawn opens.
    • The chokepoint at the beginning of the map will be edited to have better flow, movement, etc.

    On an unrelated note, the required ClassIcons are now in the .zip file.

    Read the rest of this update entry...