The first major update to Stop That Tank VScript since it's release in February!
-Overhauled the entire test map (stt_example) to better suit the gamemode, show off various changes, & make it easier for modders to test their own content.
-Added custom Spy disguises so Spies can now disguise as Blu robots! This will make disguises for the Red team much more powerful and useful. This will also affect footsteps, hitsounds, & voice lines.
-Added custom boss health bars for the Tank & Giant Robot Bosses. This should make it easier to tell how much health both of these enemies have.
-Added in giant robot powerups & boosts similar to Mann VS Machine's (15 secs = Battalion's Backup effect, shared with teammates in a 512 HU radius), (45 secs = HP regeneration for giant, 45/s & lowers upon taking damage similar to Medic's medibeam w/ fire), (90 secs = Full crits for giant), (180 secs = Concheror effect, shared with teammates in a 512 HU radius).
-Added in HUD elements packed into the map to illustrate the timing for the robot powerups & boots.
-Completely reworked the Tank behavior from the ground up (Extreme thanks to Sprinkles for this). This should allow for things such as custom tank models, multi-stage maps, better adjusted health, & updated HUD elements.
-Updated the Payload HUD for the Tank to illustrate that it is in fact a Tank and not a Payload Bomb. This should also better illustrate where it is in relation to the control points.
-New giant transformations for Heavy, Pyro, & Scout.
-Giants now explode upon death, emitting the giant death smoke particle & robot gibs.
-Backstabs on giants will now deal a portion of their health & stun the Spy's knife similar to the Razorback.
-Taunt props now correctly scale to the size of Giant Robot Bosses.