-Redid a lot of the chateau exterior. Looks bigger, grander!
-Added in some of those sweet new blood overlays
-Made some small changes based on feedback from limited testing. Mostly clipping.
-Compiled with HDR on. I know this has something to do with nicer lighting, but I'm not sure. It made the overall lighting a little prettier, but it apparently makes any reflective surface full bright. How do I get this working?


Things to do:
- Add a special end-of-round-event involving skeleton warfare
- Deal with the basement
- Get detail sprites working on the terrain... how do I do this?
- Figure out what water type to use. Something actually visible, which is apparently hard to do.
- Rework most of the interior lighting to be more dynamic and interesting