Thank you to all who helped test and provide feedback during the last imp. I was able to make a significant amount of changed based on your feedback.
Additions:
- The Big Finale. Ask and you shall receive, though this was planned from the beginning. At the end of each round, the entire map turns into a game of TF2 zombies, as the map opens up and skeletons pour in. The winning team gets fully healed and spawns in an advantageous position together, while the losers get dumped all around the map randomly. The losers have already lost, make no bones about it, but they can end up with a tie if all the winners get murdered by skeletons.
- Lighting. The map is brighter, and candles are realistically dimmer. Should look better and play better.
- Skeletons can no longer enter spawn. Though neither can you, during the Big Finale!
- Fixed various bugs, including clipping issues, texture seams, bits of broken light, water, etc.
- Detail improvements, mostly small touches, but the basement area has been fleshed out more. Moss has been applied to areas where masonry touches the ground, this should ease the transition from dirt/grass to stone.
Hopefully all goes well on the next test. I've tested the Big Finale as best as I can, and to my knowledge it works, but that was obviously with just one person. Have fun!