- Added cover around both capture zones
- Added some themed textures to each side
- Added misc. props to each lobby
- Raised the roof above the window overlooking each cliff
- Fixed clipping around some of the doorways a little more
- Made it easier to jump over each side's railings in the window room
- Removed the z-fighting window props (fiiiiiiine)
- New light props courtesy of Tumbolisu
Now I'm going to respond to some feedback I got from the site.
- "teams should own their own point when they game starts"
Originally the map had this idea, but I disagree with this decision for several reasons. Having each point start uncapped makes each team split up into two sides, most of the time. It gives choice between players to either hold more defensively and capture, or blitzkrieg the other team before they cap their own. It's like a rock paper scissors game and hopefully the map reflects that in the best way possible.
I decided not to change the cap times in this version because I think that while they may be a little long, it makes the beginning of the game last much longer so players can make more decisions before they die and have to sit out. Generally it makes it feel like you're playing the map for longer, which is nice in arena.
That's about it, I hope you enjoy this version of the map!