Spy Party

Spy Party B2

Beta 2 - It actually works edition

  • Fixed sniper attributes being applied properly.
  • Stage 3 - Revised layout from B1.
Beta 1 folks! Now featuring 4 unique stages. Gamemode logic has also been polished further for more reliability.

Changelog
  • Detailed Stages 1 and 2
  • New stage 3: Lair
  • New stage 4: Ballroom
Gameplay changes
  • Sniper only gets one shot as advertised.
  • Sniper can only shoot while scoped.
  • Stage 2 Sniper on rooftops instead of indoors.
  • Spy has 3rd person to better spot sniper laser.
  • Documents color will start random.
  • Created better system for sniper shot detection.
    • No longer affected by secondary or melee.
Technical changes:
  • Improved reliability of detection for adjacent objective zones.
  • New sniper laser system and particle for better use.
  • Fixed objective visualizers showing for red team/sniper.
Fixes and improvements from previous version. The gamemode itself is looking maybe 95% complete.

Changelog
  • Stage 2 added teleporter for sniper to quickly switch sides.
  • Stage 2 slightly raised sniper platform.
  • Stage 1 readded 3rd wiretap station.
  • Stage 1 Some objectives more close together.
  • Sniper laser should be more consistent.
  • Fixed red team not respawning before choosing a sniper.
  • Added ability to override stage chosen for debugging.
  • Added spec cam for stage 2.
  • Added more background geometry to stage 2.
Added multistage support. The stage is picked at random, and for testing purposes, stage 2 has a higher chance of being chosen.

Changelog
  • multistage support
  • added a timed indication of objective progress
  • added new location for documents in stage 1
  • fixed typo in some relays
  • For stage 2, bots will now choose a random stay time before moving on (will apply to stage 1 if it works well).