Spiral Mountain

Spiral Mountain b3

Version "b3" changelog:
  • Add missing teleport triggers between MMM's world entrance and the coffin morgue.
  • Addition to above, players can now move between floor 6, floor 6's water floors and floor 7 freely.
  • Add Quarrie boulders in Spiral Mountain, holding one of the extra honeycombs now.
  • Add func_nobuild to the hat of the grunty statue and roof of BGS's world entrance building.
  • Mumbo transformation now accessible in the MMM world entrance, MMM morgue, and BGS world entrance.
  • Dumbed down soundscapes ever so slightly, now getting rid of the stuttering between floors for good.
  • Fix grammar error for text when TTC picture has been filled in.
  • Fix "flying" targetname filter being misconfigured.
  • Slow down func_button on top of the tower for being faster than expected.
  • New teleport trigger from top of the tower back into floor 8/lair.
Version "b2" changelog:
  • Vscript: Updated many improvements and iterations has been made to 'retro.nut'
  • Vscript: Moved global entities from 'retro.nut' to 'retro_global.nut'
  • Addition of the rest of the lair from floor 2 to top of the tower.
  • New logic to Mumbo's Mountain's jiggy podium and world picture
  • Added the last few missing props to Banjo's House
  • Moved red's spawnroom to floor 8 of the lair
  • Removed beehives in Spiral Mountain and added medium healthkits at the mole hills
  • Working extra honeycomb function (both the picture AND collectables) now increase every player's health, currently only applies to any player within the respawn rooms
  • Beehive now has recycled entities and honeycombs uses physics
  • Increased usage of vscript and decrased amount of hammer entities