Spaceball

Spaceball a12 but better

fuck off hdr, nobody likes you, nobody wants you
CHANGES FROM A11

  • Increased gravity to 0.7, up from 0.4
  • We're back to 3 minute rounds.
  • Respawn time now increases for every goal scored by a team, instead of just every few goals. The more your team scores, the longer they'll be sidelined when they die.
  • Commercials! A "commercial" will play during the intermission, to make the long, torturous, fifteen seconds of downtime seem less tedious
finally spaceball has what it most desperately needed
CHANGES FROM A10:
  • Added a pictographic communication that most of Soldier's weapons wont work, and that the Demoman shields are b&
  • Also, no more cloaking for you, Spy.
CHANGES FROM A9:

  • Shortened periods to 2 minutes down from 3
  • Fixed issue with the REJECTED and GOAL! screens displaying on top of each other
CHANGES FROM A8:
  • Reworked spawntimes. We start at 3, then as a team scores goals their times get longer.
  • Reworked how the skybox spins. Now it's less nauseating, and faster, at the same time!
  • Reworked the lighting in the warp hallway. Now with less epilepsy!
  • Reworked the timing on Intermission. Now it's only 15 seconds
  • Reworked the sound file formats. From broken MP3s to perfectly functional WAVs
  • Added some legal stuff that apparently I really should have had in there before
CHANGES FROM A7:
  • Shrunk size of scrolling lights in the warp hallways
  • Skybox now moves so slow it stutters
CHANGES FROM A6:
  • Slowed the skybox again again again again. Now it moves at a truly glacial pace
  • Slowed down the scroll of the lights in the warp hallways. People don't like maps that give them motion sickness or trigger mild epileptic episodes? Who knew?
  • Changed text from game_text to game_text_tf to make it more noticeable
CHANGES FROM A5
  • Slowed the skybox spin even more. Come on, nobody should be getting sick from it now.
  • Widened the entrance ways to the mid.
  • Opened up the walls to the serving platform on both sides. Now there's more angles to maneuver around
  • Seriously, take the warp hallway!
CHANGES FROM A5
  • Slowed down the spin of the background
  • Forced respawn after every goal
  • Ball is re-served in the middle after every goal
  • Expanded playing field spawnrooms
  • Added sounds for serving, scoring, and BGM. Fuck it, it's already a Facing worlds ripoff, may as well go full hog.