Replaced all the silly, jank map logic with VScript! Huge thanks to Leezo who did all of the VScript stuff!

We are mostly just testing this out to see if the VScript is stable and doesn't impact server performance too much.

Will be working on moving to beta soon. Still crazy how the a1 worked so well!
I don't have enough time to make any major changes before the deadline, so this is just a few little things.

Changes:
  • Fixed asymmetrical pickups on one side (oops!)
  • Added flag respawn triggers to the bottom of the death pits
  • Added more signage
  • Added Itchigo and Laycie for Zythe
  • Made it easier to see the intelligence room from spawn
Changes in this verision:
  • Fixed potential edict leaks with certain spells (some entities might not have been being deleted)
  • Fixed cosmetic effects on one team's robots not appearing
  • Fixed fire spell logic
  • Fixed pumpkin bombs and skeletons spawning inside players and getting them stuck
  • Added cubemaps
  • Added basic soundscapes
  • Added spectator cameras