Slime RC2
Brine Event
Introducing Slime! Slime is a king of the hill map taking place at a salty seaside fishery where it appears as if they have fished too deep and awoken an ancient horror. Featuring custom neutral NPCs and a new unique "slime" effect, via vscripting!
Something has stirred from the murky depths of Brinelake: an ancient evil with slippery skin and foul breath. The Salmann cometh. Don’t be fooled by their vacant expressions, behind those eyes lurks the minuscule brain of a cold blooded killer.
Don't get slimed! The Salmann are known to coat their prey in ooze for easier digestion. Players coated in slime have their vision obscured and are Marked for Death!
Slime utilizes our new vscripting capabilities to its fullest, creating a custom "slimed" effect that obscures your vision and applies the Marked for Death condition. Players can slime each other using the Salmann egg sacks around the map, or by getting slimed by one of the Salmann's custom attacks.
Salmann currently have 200hp each and spawn on every capture of the point or every 60 seconds that the point doesn't change hands, helping break up strong holds.
Creators:
UEAKCrash - Gameplay/ Shenanigans/ Halloweenification
Freyja - Detailing
Square - Concept Art/ Custom Assets/ Promo
Blaholtzen - Custom Assets/ Promo
FGD5 - Custom Assets
Hxx - Animation/ Promo
Lizard of Oz - Vscript
Something has stirred from the murky depths of Brinelake: an ancient evil with slippery skin and foul breath. The Salmann cometh. Don’t be fooled by their vacant expressions, behind those eyes lurks the minuscule brain of a cold blooded killer.
Don't get slimed! The Salmann are known to coat their prey in ooze for easier digestion. Players coated in slime have their vision obscured and are Marked for Death!
Slime utilizes our new vscripting capabilities to its fullest, creating a custom "slimed" effect that obscures your vision and applies the Marked for Death condition. Players can slime each other using the Salmann egg sacks around the map, or by getting slimed by one of the Salmann's custom attacks.
Salmann currently have 200hp each and spawn on every capture of the point or every 60 seconds that the point doesn't change hands, helping break up strong holds.
Creators:
UEAKCrash - Gameplay/ Shenanigans/ Halloweenification
Freyja - Detailing
Square - Concept Art/ Custom Assets/ Promo
Blaholtzen - Custom Assets/ Promo
FGD5 - Custom Assets
Hxx - Animation/ Promo
Lizard of Oz - Vscript
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=3028227103