Thanks to the two people who gave me feedback. I have attempted to focus on reducing sniper sightlines and making the map less open.
I still have issues with the map, and will now work on them, below is a list of the things I have changed, I probably missed some. Thanks again for the responses, I hope that I can improve my mapping ability, and that the changes I have made are sufficient.
Changelog:
- Added a building to surround the central point.
- Widened all existing bridges to the central point.
- Added a longer, covered path to mid.
- Added extra cover to block sniper sightlines.
- Removed unnecessary props from the central point.
- Added a new path around the second point.
- Added a wall next to second, to close up the room and give attackers more ways to go.
- Extended cover around the second point and on the upper battlements to reduce long sniper sightlines.
- Moved left door to last closer to the centre.
Added a glass window in the second->last transition room. To reduce sniper sightlines.
- Made last point more narrow.
- Added a wall blocking one entrance, so defenders cannot jump onto the point directly from spawn.
- Added large window textured walls in the centre of the last room to close it up.
The central area of the map reminds me of Hightower, considering this would a different game-mode other than 5cp suit it better?