Skymill B1

A KotH map featuring height variation

  1. B1: A fresh coat of paint

    PVCFaust
    Changelog:
    - Added detail everywhere
    - Gave the windmill wings
    - Added 3D skybox
    - Added another route into the cellar for both teams
    - Improved clipping

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  2. A8: What do you mean, Beta approaching?

    PVCFaust
    Changelog:
    - Overhauled the building between the point and the spawns, again
    - Added detail to the yards infront of the spawns
    - Adjusted health and ammo placement
    - Various visual changes

    log_01.png log_02.png log_03.png log_04.png
  3. A7: Beta approaching

    PVCFaust
    Changelog:
    - Overhauled the building between the point and the spawns
    - Added an outside-facing lip to the big holes/windows for easier access
    - Added detail to the main route from spawns to capturepoint
    - Adjusted health and ammo placement
    - Various visual changes

    log_01.png log_02.png log_03.png log_04.png
  4. A6: Long time no see

    PVCFaust
    Changelog:
    - Overhauled the Spawnrooms for each team
    - Overhauled the area outside of the spawns
    - Added more cover to the main route to the point
    - Adjusted health and ammo placement
    - Various visual changes

    log_01.png log_02.png log_03.png log_04.png log_05.png log_06.png
  5. A5: Update

    PVCFaust
    Changelog:
    - Closed up the roof of the building in the center
    - Connected the three buildings on the upper route
    - Added some cover to the main uphill route
    - Added arrows to help navigation
    - Adjusted ammo and healthpack values
    - Added cubemaps

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  6. A4b: Oops, again

    PVCFaust
    I'm sorry, but the last update did not add the missing clips
    - Added missing clips for sure
  7. A4a: Oops

    PVCFaust
    I accidentally didn't compile the full map
    - Added missing clips
  8. A4: Update

    PVCFaust
    Changelog:
    - Overhauled the center of the map
    - Adjusted the underground flank route to be smaller
    - Removed a large part from the upper flank
    - Added crates to the balconies for better mobility
    - Changed the map-bounds-visualizer

    log01.png log02.png log03.png log04.png log05.png log06.png
  9. A3: Update

    PVCFaust
    Changelog:
    - Moved spawns further from the capture point
    - Added buildings between the spawns and the point
    - Added more cover around the capture point
    - Added some cover in the Windmill
    - Added another exit to the lower flank route
    - Changed the "brush fences" to proper prop fences
    - Changed the bulky stairs to ramps in the upper flank route

    log_01.png log_02.png log_03.png log_04.png log_05.png log_06.png ...
  10. A2: File name update

    PVCFaust
    -Updated filename to properly display the current version