KotH Skymill A8

A KotH map featuring height variation

  1. PVCFaust

    PVCFaust L1: Registered

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    4
    Skymill - A small KotH map featuring a wigless windmill

    Skymill is a compact KotH map with an open skybox and a Windmill

    Features include, but are not limited to:
    -A lot of (4) spawn exit doors
    -A windmill
    -An underground flank route
    -An aboveground flank route
    -Roof access
    -A very open skybox
    -Strategically placed ramps
    -A fully functioning contol point
    -A windmill









    You can't get ontop of the windmill
     
    • Like Like x 1
    Last edited: Apr 6, 2018
  2. PVCFaust

    PVCFaust L1: Registered

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  3. PVCFaust

    PVCFaust L1: Registered

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    Changelog:
    - Moved spawns further from the capture point
    - Added buildings between the spawns and the point
    - Added more cover around the capture point
    - Added some cover in the Windmill
    - Added another exit to the lower flank route
    - Changed the "brush fences" to proper prop fences
    - Changed the bulky stairs to ramps in the upper flank route



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  4. PVCFaust

    PVCFaust L1: Registered

    Messages:
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    Positive Ratings:
    4
    Changelog:
    - Overhauled the center of the map
    - Adjusted the underground flank route to be smaller
    - Removed a large part from the upper flank
    - Added crates to the balconies for better mobility



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  5. PVCFaust

    PVCFaust L1: Registered

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  6. PVCFaust

    PVCFaust L1: Registered

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  7. Messing Around

    Messing Around L5: Dapper Member

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    no offense but your mill looks very like a dick
     
  8. PVCFaust

    PVCFaust L1: Registered

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    None taken
     
  9. PVCFaust

    PVCFaust L1: Registered

    Messages:
    16
    Positive Ratings:
    4
    Changelog:
    - Closed up the roof of the building in the center
    - Connected the three buildings on the upper route
    - Added some cover to the main uphill route
    - Added arrows to help navigation
    - Adjusted ammo and healthpack values
    - Added cubemaps



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  10. canidark1

    canidark1 L1: Registered

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    What will the theme be for this map?
     
  11. PVCFaust

    PVCFaust L1: Registered

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    I planned the map to fit the Frontline theme, but at this point I'd rather use vanilla assets as stand-ins for detailing to come
     
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  12. canidark1

    canidark1 L1: Registered

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  13. PVCFaust

    PVCFaust L1: Registered

    Messages:
    16
    Positive Ratings:
    4
    Changelog:
    - Overhauled the Spawnrooms for each team
    - Overhauled the area outside of the spawns
    - Added more cover to the main route to the point
    - Adjusted health and ammo placement
    - Various visual changes



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  14. Mythics

    Mythics L1: Registered

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    Map seems to look nice from my run through, but I have no clue what this prop is doing here. 20180717112548_1.jpg
    Honestly, I can't wait to test it.
     
  15. PVCFaust

    PVCFaust L1: Registered

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    It's there to break up that wall and indicate that the underground area is supposed to be something mineshaft-like.
     
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  16. PVCFaust

    PVCFaust L1: Registered

    Messages:
    16
    Positive Ratings:
    4
    Changelog:
    - Overhauled the building between the point and the spawns
    - Added an outside-facing lip to the big holes/windows for easier access
    - Added detail to the main route from spawns to capturepoint
    - Adjusted health and ammo placement
    - Various visual changes



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  17. Vhonny Barjo

    Vhonny Barjo L1: Registered

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    Really nice and open. Would be fun to wander in it and encounter enemies wherever. All themes would suit it as long as you keep the muddy place below the point.
    Also on the photo you can see that the ramp to access to large romm with amoo/med needs to be jumped. It would be better not to have to IMO.
     

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  18. PVCFaust

    PVCFaust L1: Registered

    Messages:
    16
    Positive Ratings:
    4
    Changelog:
    - Overhauled the building between the point and the spawns, again
    - Added detail to the yards infront of the spawns
    - Adjusted health and ammo placement
    - Various visual changes



    Read the rest of this update entry...