KotH Skymill A6

A small KotH map featuring a (currently) wigless windmill

  1. PVCFaust

    PVCFaust L1: Registered

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    Skymill - A small KotH map featuring a wigless windmill

    Skymill is a compact KotH map with an open skybox and a Windmill

    Features include, but are not limited to:
    -A lot of (4) spawn exit doors
    -A windmill
    -An underground flank route
    -An aboveground flank route
    -Roof access
    -A very open skybox
    -Strategically placed ramps
    -A fully functioning contol point
    -A windmill









    You can't get ontop of the windmill
     
    Last edited: Apr 6, 2018
  2. PVCFaust

    PVCFaust L1: Registered

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  3. PVCFaust

    PVCFaust L1: Registered

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    Changelog:
    - Moved spawns further from the capture point
    - Added buildings between the spawns and the point
    - Added more cover around the capture point
    - Added some cover in the Windmill
    - Added another exit to the lower flank route
    - Changed the "brush fences" to proper prop fences
    - Changed the bulky stairs to ramps in the upper flank route



    Read the rest of this update entry...
     
  4. PVCFaust

    PVCFaust L1: Registered

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    Changelog:
    - Overhauled the center of the map
    - Adjusted the underground flank route to be smaller
    - Removed a large part from the upper flank
    - Added crates to the balconies for better mobility



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  5. PVCFaust

    PVCFaust L1: Registered

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  6. PVCFaust

    PVCFaust L1: Registered

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  7. Messing Around

    Messing Around L5: Dapper Member

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    no offense but your mill looks very like a dick
     
  8. PVCFaust

    PVCFaust L1: Registered

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    None taken
     
  9. PVCFaust

    PVCFaust L1: Registered

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    Changelog:
    - Closed up the roof of the building in the center
    - Connected the three buildings on the upper route
    - Added some cover to the main uphill route
    - Added arrows to help navigation
    - Adjusted ammo and healthpack values
    - Added cubemaps



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  10. canidark1

    canidark1 L1: Registered

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    What will the theme be for this map?
     
  11. PVCFaust

    PVCFaust L1: Registered

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    I planned the map to fit the Frontline theme, but at this point I'd rather use vanilla assets as stand-ins for detailing to come
     
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  12. canidark1

    canidark1 L1: Registered

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  13. PVCFaust

    PVCFaust L1: Registered

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    Changelog:
    - Overhauled the Spawnrooms for each team
    - Overhauled the area outside of the spawns
    - Added more cover to the main route to the point
    - Adjusted health and ammo placement
    - Various visual changes



    Read the rest of this update entry...
     
  14. Mythics

    Mythics L1: Registered

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    Map seems to look nice from my run through, but I have no clue what this prop is doing here. 20180717112548_1.jpg
    Honestly, I can't wait to test it.
     
  15. PVCFaust

    PVCFaust L1: Registered

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    It's there to break up that wall and indicate that the underground area is supposed to be something mineshaft-like.
     
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