Silverplow

Silverplow A2

I believe I have fixed most (if not all) issues pointed out during the playtest, a few were not "fixed" either because they were intentional or other changes make them irrelevant

Changelog:

Reduced number of dynamic shortcut doors and textured some according to the point they're linked to

Made B easier to Defend by slowing down Blu team and providing less powerful exits (Needs testing)

Made A easier to attack by providing Blu with a right "flank"

Updated lighting due to dark rooms

Added wooden building to Path between B and C to "standardize" gameplay

Made multiple areas bigger because they were uncomfortable to navigate

C is now inside hut making it easier to defend if Red has a good hold and easy to capture if Blu defeats said hold

Moved red spawnrooms to behind the point

Buffed engineer ammopack positions

Added more signs to guide players

Capturing points now slows down Red Respawn times

Updated areaportal positions to increase performance

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