I believe I have fixed most (if not all) issues pointed out during the playtest, a few were not "fixed" either because they were intentional or other changes make them irrelevant
Changelog:
Reduced number of dynamic shortcut doors and textured some according to the point they're linked to
Made B easier to Defend by slowing down Blu team and providing less powerful exits (Needs testing)
Made A easier to attack by providing Blu with a right "flank"
Updated lighting due to dark rooms
Added wooden building to Path between B and C to "standardize" gameplay
Made multiple areas bigger because they were uncomfortable to navigate
C is now inside hut making it easier to defend if Red has a good hold and easy to capture if Blu defeats said hold
Moved red spawnrooms to behind the point
Buffed engineer ammopack positions
Added more signs to guide players
Capturing points now slows down Red Respawn times
Updated areaportal positions to increase performance