General goal for update after playtest: more cover and harder time to reach highground spots so that more classes can exist on the map changes to map starting clockwise from blu spawn: added additional door and expanded area next to blu spawn to provide more safe space for blu initially pushed back the access for blu high ground over mid, now requiring a ledge jump expanded building next to track to provide more fun little gameplay space with cover simplified the building flow at the end of the tracks moved bridge vertically to again simplify player flow and to create new flank into red boathouse also changed full healthkit to medium health kit at red boat house pushed back prop jump distance to delay red reaching highground time changed red highground to be shorter and more forward towards mid changed the side room next to red spawn added more cover for blu and red near the frozen pond added additional covered route by bringing building forward