A6 7-14-2016:
Name changed to Shoreleave
Added in Frontline assets, heavy focus on the market/ pub area
Opening area retooled, changed cart path, broke up major sightline
Removed deathpit after first cp and replaced it with mine field
Added new path from first lower blu spawn to upper area to help attackers transition without being seen as easily
New flank added between first and second point, should help defenders, provides strong counter sniper position (experimental)
Two pickups now tied to cart progress, resupply drop for blu team between first and second point
Added more cover to "sniper alley" leading to second cp
Changed doors opening to a placeholder of walls blowing open from cart shot next to 3rd capture
Changed cart finale from blowing up to a placeholder animation of shooting into the distance
Changed skybox to custom skybox from Frontline pack, changed ambient lighting to match
Adjusted a few pickup locations/ sizes
To do: redo final area, experiment with cart speed.