Shipyard

Shipyard b3c

-Added a one-way door between the dump truck and water passageway room so escapes are harder
-Expanded out of bounds areas for detail
-Generally opened up areas aesthetically
-After multiple alphas in development, ships have been added
-Added signs to guide players
-Changed geometry to a huge degree, back to dev textures
-Opened up/simplified some routes
-More props and buildings to jump on
-Spawn rooms simplified
-Made mid wider with more areas
-And more that I don't feel like mentioning, game logic SHOULD still be the same
Minor polishing, mostly going to be used for feedback for the next alpha which is shaping up to be big.
-Some more detailing
-Fixed some props not being consistent for both sides
-There is only 1 container for each side on mid to avoid confusion of which buildings could be jumped on
-Clipped some areas
-Fixed the BLU intel being shotclock mode
Things Added/Changed:

-New route to intel room
-Spawndoors aren't immediately connected to intel rooms
-Doorway added near the forward spawn doors to let people get to mid faster
-Minor artpass
-Respawns adjusted so when the intel is picked up/dropped, the team that held it has a halved respawn wave time until capture or reset.
-Nobuild placed on the intels' positions
-Arrows placed
-And more
Changed some areas of the map:

-Expansion to intel areas
-Expansion to the side routes adjacent to the intel areas
-Small geometry changes in mid
-Moved back and overhauled the spawn rooms
-New textures
-Windows added to some buildings
-More props to block some sightlines
Made changes in the layout based on feedback
Massive layout change.