Shipyard

Shipyard b8

This is an optimization update. I tried using the skybox more effectively in order to squeeze in as many frames as I could. As such there could be some visual oddities in the map I haven't seen. I also added in a sea mine prop into it, still a WIP as I'm unhappy with the texture for now.
Did some things like removed the weird intel respawn changes, generally increased respawn times, as well as doing no-build on the roof in the intel room. Also some minor stuff like windows to hopefully improve routing.
I gave mid more love in this one, with rocks n stuff as well as a bridge underpass. I also added some windows to the building to potentially help routing into mid as well as removing the sentry deck.
Gameplay update; mid has been overhauled and the back entrances in spawn have been removed. Still need to detail the new stuff a bit better and there might be visual bugs but I want to test this.
I just fixed the collision on the vent props.
I just fixed some clipping things and managed some minor details like the 3D sky.
I added SOUNDS, now instead of listening to the footsteps of your character running around the map you should now hear some ambience.

Other stuff:
-Added to spectator cameras
-Fixed some spotlights not appearing
-Added some minor details, gave BLU spawn some more love
-Removed the weird overhead crane block-out over the sub
-Changed the water to expensive water (may cause some bugs but I'll figure out what they are)
-Minor clipping improvements
-HOPEFULLY fixed the red spawn getting stuck inside the floor

Enjoy the yard and get shipping.
This update comes with a variety of visual updates

-Updated sun angle
-Added fog
-More props and added density
-Spotlight entities added
-Submarine prop added with a WIP overhead crane on BLU
-Reworked displacements
-Wires added
-3D skybox adjustments
-Signs added for better directional clarity

There's a few minor issues with it at the moment (spotlights simply not compiling, displacements might not align fully) but otherwise this should be a ready enough version to have a test go through. Next one is gonna be beta 5 whenever more custom props are finished.
Probably the beta with the most hours put into it, and for good reason. I changed up the lighting majorly, now taking place in the morning (the superior time of day). Long gone are the blinding lights of noon and witness a pink tinted shipyard.

I also revamped a lot of outside detail, the screenshots posted will explain it since so much is different.

There's a 3-D skybox now, so the map shouldn't look like it takes place in limbo (Although, a purgatory of this map would be a fun one).

And some bug fixes I guess? I did so much in this one that I can't really describe it. Anyway there are some minor visual problems I plan to fix later but for now I want to get this through testing. Also BLU doesn't really have much detail on their base, I got burnt out and currently waiting for ideas on where I can take it further. Otherwise, this is one huge step in completion. Next up is probably soundscapes and particles.
-Added a platform in mid
-Changed the texture of the grates to be less noisy

Mostly to experiment to see if mid becomes any more fun.