Sentinel

Sentinel A8

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Sentinel A8

2CP A/D inspired by Gorge and Snowbase

First attempt at A/D that will get playtested. Aims to do what Gorge did and improve upon it. I intend for this map to be challenging for BLU to win but not easy for RED to defend. Will potentially be the last stage in a multi-stage A/D map.

Images are of alpha 5.
Author
Keizer Ei
Downloads
862
Views
862
First release
Last update
Category
Attack/Defense CP

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Latest updates

  1. Alpha 8

    Changelog for alpha 8: -Reworked stairwell area at A to give RED less direct vision from it -Reworked left lobby for BLU at A -Removed the cliff route and A and replaced it with a much simpler and less powerful shack thing. Should negate the...
  2. Alpha 7

    Changelog for alpha 7: -Added a silo in the spawn courtyard to block a sightline, and also hopefully create some dynamic gameplay around it -Changed the left hand flank for BLU at A to add drop-down -Reduced the amount of health and ammo for RED...
  3. Alpha 6

    Changelog for alpha 6: -Removed the cliff route near A -Reworked forward spawns for BLU -Flipped environment lighting -Added ammo and health to the low ground at B -Lowered RED respawn time at B from 9 seconds to 8 seconds -Lowered cap time at B...