Multi Stage seca a5

quick pl concept I thought of for a first stage

  1. a5

    -it felt like red had it too easy on last so I add a ton of new flank and made red spawn further from the point

    -new windows on the choky turn before last.
  2. a4

    -gave more space for red to defend at blu's spawn

    -increased extra time given when capping the first point

    -replaced the big rock with a big house that blu can use to flank once the first point is capped

    -I heard your feedback, one-way doors are a big no-no. No one way doors now but It may make the first point tougher to cap.

    -removed the platform at last, it made it too favorable for red.
  3. a3

    -changed the map's name to Seca. And this one might last

    -Many structural changes to the first point

    -changed the deathpit to a low ground that players can cross

    -added a new house left of blu's spawn to help accessibility to the point

    -increased Red's respawn time on the last point

    -first flank is accessible at all times

    -some other minor changes
  4. a2

    a2 is here!

    -Extended the tracks near the first point to allow better defense for red

    -broke some sightlines

    -changed the flank house to something nicer.

    -some other small changes

    -changed the map name to Caida