Multi Stage seca a8a

quick pl concept I thought of for a first stage

  1. Update a7a

    Cappucci
    Feedback showed me that red had it too easy with the flanks, now red has limited access to some routes.

    Also, people were confused as to the changes that happen once the cart passes under the bridge house near red spawn, so I turned it into it's own little point that only gives 90 extra seconds to blue.

    Images

    1. pl_seca_a7a0014.jpg
    2. pl_seca_a7a0015.jpg
    3. pl_seca_a7a0016.jpg
Return to update list...