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Multi Stage seca a5

quick pl concept I thought of for a first stage

  1. a4

    Cappucci
    -gave more space for red to defend at blu's spawn

    -increased extra time given when capping the first point

    -replaced the big rock with a big house that blu can use to flank once the first point is capped

    -I heard your feedback, one-way doors are a big no-no. No one way doors now but It may make the first point tougher to cap.

    -removed the platform at last, it made it too favorable for red.
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Buy Elder Scrolls Online: Greymoor for PC at Green Man Gaming