- Messed around with light_enviroment to get shadows to match the
- Messed with the lighting to brighten up the map a bit
- Changed the respawn wavetimes a bit
- Added a side-route for RED to give them an alternative route to the first checkpoint
- Widened a corridor in BLU's spawn
- Put another door in the side building since the passages within open when the first checkpoint is captured
- Modified the building geometry overlooking the first...