General Changes
- Messed around with light_enviroment to get shadows to match the
skybox more
- Messed with the lighting to brighten up the map a bit
- Changed the respawn wavetimes a bit
Stage One
- Added a side-route for RED to give them an alternative route to the first checkpoint
- Widened a corridor in BLU's spawn
- Put another door in the side building since the passages within open when the first checkpoint is captured
- Modified the building geometry overlooking the first checkpoint
- Added a prop in a building to allow avoiding fall damage
- Gave the incline at the second checkpoint rollback
Stage Two
- Redesigned checkpoint two
- Replaced the window in the Locker Room with a doorway so RED isn't completely stuck in last
- Relocated BLU's second spawn due to changes in checkpoint two
- Reshaped RED's second spawn to cut down on travel times to last