Seaside

PL Seaside A3

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Seaside - The sea brings forth an explosive bounty.

A two-stage payload map in the spirit of Cactus Canyon, the idea is to give this a Foundry-like look once the gameplay is good enough.

BLU's goal is to push the payload into RED's Ironworks cauldron, putting a stop to their operations in the area indefinitely!
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
This looks promising.
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
General Changes

- Messed around with light_enviroment to get shadows to match the
skybox more
- Messed with the lighting to brighten up the map a bit
- Changed the respawn wavetimes a bit

Stage One

- Added a side-route for RED to give them an alternative route to the first checkpoint
- Widened a corridor in BLU's spawn
- Put another door in the side building since the passages within open when the first checkpoint is captured
- Modified the building geometry overlooking the first checkpoint
- Added a prop in a building to allow avoiding fall damage
- Gave the incline at the second checkpoint rollback

Stage Two

- Redesigned checkpoint two
- Replaced the window in the Locker Room with a doorway so RED isn't completely stuck in last
- Relocated BLU's second spawn due to changes in checkpoint two
- Reshaped RED's second spawn to cut down on travel times to last

Read the rest of this update entry...