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PL Seaside A3

The sea brings forth an explosive bounty.

  1. Fillmore

    Fillmore L2: Junior Member

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    Positive Ratings:
    78
    Seaside - The sea brings forth an explosive bounty.

    A two-stage payload map in the spirit of Cactus Canyon, the idea is to give this a Foundry-like look once the gameplay is good enough.

    BLU's goal is to push the payload into RED's Ironworks cauldron, putting a stop to their operations in the area indefinitely!
     
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  2. Infomaniac

    Infomaniac L6: Sharp Member

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    This looks promising.
     
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  3. Fillmore

    Fillmore L2: Junior Member

    Messages:
    97
    Positive Ratings:
    78
    General Changes

    - Messed around with light_enviroment to get shadows to match the
    skybox more
    - Messed with the lighting to brighten up the map a bit
    - Changed the respawn wavetimes a bit

    Stage One

    - Added a side-route for RED to give them an alternative route to the first checkpoint
    - Widened a corridor in BLU's spawn
    - Put another door in the side building since the passages within open when the first checkpoint is captured
    - Modified the building geometry overlooking the first checkpoint
    - Added a prop in a building to allow avoiding fall damage
    - Gave the incline at the second checkpoint rollback

    Stage Two

    - Redesigned checkpoint two
    - Replaced the window in the Locker Room with a doorway so RED isn't completely stuck in last
    - Relocated BLU's second spawn due to changes in checkpoint two
    - Reshaped RED's second spawn to cut down on travel times to last

    Read the rest of this update entry...
     
  4. Fillmore

    Fillmore L2: Junior Member

    Messages:
    97
    Positive Ratings:
    78
    Never update maps at 2 AM, folks!

    - Fixed a couple of areaportals becoming portals into the Shadow Realm
    - Fixed doors on BLU's second spawn in Stage Two clipping into walls

    Read the rest of this update entry...