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Moved an observer point that was staring at a wall
Removed a car on the lower path to address Giant robots mobility issu
Various visual tweaks here and there
Adjusted the cheese shop rooftop to make it less potent of a sniper location
Adjusted the deathpit
Adjusted geometry at the reset pit area
Adjusted navigation mesh to (probably) fix a case of Giants getting stuck at the bus stop
Replaced the bollard fence with a proper wall
Removed the ammo kit on the cheese shop rooftop
Fixed a case where the invisible barriers around the barricades did not want to actually turn off
Adjusted geometry at hatch to address people getting crushed by Tanks coming from the lower route
Adjusted Tank teleport hints to (probably) fix Tanks nosediving into the ground upon spawning
Removed clipping from the umbrellas at front so Sentry Busters don't get stuck
Added clipping into the station tunnel, so Giants should get stuck less against the edges of the arch
(attempted to) Fix a case where bots get brain problems if the bomb somehow ends up on the wrong side of a barrie
Various visual tweaks all around the map
Fixed a prop not being solid like it should have been