Saturation

Saturation b9

Changed sunlight to be higher up

A:
Removed ledge at the croc pit
Removed shadow of main entrance door
Added an overlay in the cave
Retextured the walls of blu spawn
Made it bit easier to jump ontop of the roof of the long building
Added lights under the buildings
B:
Shrunk the metal slope structure thing
Added lights into the small metal building
Added lights into the main channel
Pulled telephone pole and conduit out of building
Should no longer be stuck at a precise point
C:
Added rollback zone flag to the path_track at the top of the channel
D:
Added areaportal for D1_spawn
Clipped vault door + removed the shutter doors
Improved D2_spawn
Rethemed A and B
Removed the empty courtyard between A and B
Improved B
A:
Surely you can no longer get stuck in the rock
Added modifed the dev wall to so you can no longer climb it + extended it below the platform

B:
Rethemed
Added some hoodoos
Replaced props in the long building with stairs
Added a second cutoff door when A is capped
Added another route in the long building
Modifed the exit out of long building
A:
Reduced red respawn time from 8.5 -> 6
Upgraded medium ammo to a full
B:
Reduced red respawn time from 8.5 -> 7
Made displacements better
Added a staircase
C:
Removed the rollback zone at the top of the stream
Fixed spawn doors not closing when B is captured
D:
Made last more "last-like"
Did some heavy reconstructing to accomodate this change
Made red last spawn better
Fixed spawn door not closeing when C is captured
A:
Upgraded a small ammo to a medium
Made no build block both teams instead of just red
Widened ladder clip
Cleaned up displacements in the pit

B:
Added a dev-wall to hide a spam angle into the end of the high-long building
Clipped the prop jump in the high-long building
Time increased on cap increased from 180 to 210

C:
Fixed some missing overlays on the cart path
Added a rollback zone
Extended rollforward zone to reach the start of the channel
Replaced the lights of the construction lights with light_spots
Clipped the interiors of the steep-stairs
Shoudn't get stuck on one-way when it closes
Replaced the open crate with a long one and updated the pickups in that room
Removed the OOB top floor doors
Clipped the sniper fence stack
Increased red respawn waves from 8 -> 8.5
Added some lights at the end of the channel

D:
Removed the sniper fences at the start and turned it all into a slope
Removed the metal sheet props
Added a room under the bunker that leads to the back of the bunker
Some restructuring to accomodate another route into the bunker
Upgraded some pickups
Slowed the big door opening speed from 111 -> 11
Moved the box props to C-spawn
Moved red forward spawn to be in the cafeteria
A:
Downgraded a full ammopack to a medium
Blue spawnwaves reduced from 5 -> 3
Red spawnwaves increased from 8 -> 8.5
Reduced water wheel width a bit
Clipped the top of a building
B:
Blu spawns a bit further out of their spawn to reduce walktimes
Removed the pipe prop at the choke
Removed the lamp prop at the choke
Removed some small red pipes at the choke
Lowered the platform at the choke
Smoothed the displacements at the choke
Red spawnwaves increased from 6 -> 8.5
Moved some pickups to be more accessible
Added a sick new raised platform for blu to use
Moved some pickups into a betetr spot
Downgraded the full ammo and health in the building to mediums and added another pair in the flat-long building
Removed the 3pipe prop
Made one of the skill jumps into the flat-long building impossible
C:
Should no longer get stuck walking up the small slope in the channel
Widened the steep stairs
Moved the substation transformer back a bit and clipped its top off
Fixed a stuck spot
Cleaned up some clipping
Lit up a dark spot
7x less storage space because its been repacked and lightmap scale has been increased from 6 -> 10
cart should float less

A:
added a missing road bumper
changed respawn times for red from 5 -> 8
blu's cave stairs area is now a series of jumps to make it harder for red to flank and is made a bit taller
downgraded a medium ammo pack to small

B:
Made a rock wall more "rocky"
Reduced scale of treadplate texture
Added an extra light in blu spawn

C:
Fixed one-way door being stuck
Added teleports to red spawn when B is capped
Removed an invisible wall

D:
changed respawn times for red and blu to 6 and 5 respectively
Added teleports to red spawn when C is capped
Too many things to mention

Reduce scale of map and did a lot of rebuilding to improve flow