Made some quality of life changes
doors and signs now do what you'd expect them to
i''l reupload to vbot to get a demo that shows me the map-flow problems a bit better
Figured I wasn't ripping off cp_gorge hard enough so I replaced blue spawn with cp_gorge
Also:
New pickups errywhar
Moved C forward
Created a new route from D to B, allowing Red to setup defense easier
Brought the tower back
Shifted A back to...
Feels very dynamic with the action shifting all over the place, can be a bit maze-like at times; this is fun, but it did once take me a while to find my team. Could probs benefit from more forward spawns? Great fun, nonetheless. Keep it up!
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