CP Sapphire A4

Like a diamond, only bluer

  1. B!scuit

    B!scuit L2: Junior Member

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    76
    Sapphire - Like a diamond, only bluer

    inspired by "Slime Girls - No Summer No Cry" album artwork
     
  2. B!scuit

    B!scuit L2: Junior Member

    Messages:
    82
    Positive Ratings:
    76
    • Thanks Thanks x 1
  3. B!scuit

    B!scuit L2: Junior Member

    Messages:
    82
    Positive Ratings:
    76
    Added more entrances to D
    New pickups around B
    B to D transition building is now Red
    Respawn wave times are faster
    Blue now spawns exclusively above ground

    Read the rest of this update entry...
     
  4. B!scuit

    B!scuit L2: Junior Member

    Messages:
    82
    Positive Ratings:
    76
    Added a boxjump out of D through the alley window (for red spies to push out)
    Changed B & C since one is generally capped first (so red should defend b first)
    Sprinkled lots more pickups around
    Reduced time rewards given by B & C
    Changed B (formerly C) to give defenders a greater advantage
    Made the B-to-C connector behind A more appetizing (hopefully attacking players will no consider it more)
    Adjusted spawntimes slightly
    Tried to make B's (formerly C's) flank more viable, as the best strategy at present is to push through the choke then push on into D

    I'm trying to make it B & C more defendable, and equally important to hold,
    but also equally important to Blue's push into D
    Though for now I'll be trying to change the way Blue moves on from A
    and the way Red defends C (the Barn)

    Hopefully this map keeps improving!

    Read the rest of this update entry...