CP Sapphire A7

Like a diamond, only bluer

  1. B!scuit

    B!scuit L2: Junior Member

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    Sapphire - Like a diamond, only bluer

    inspired by "Slime Girls - No Summer No Cry" album artwork
     
  2. B!scuit

    B!scuit L2: Junior Member

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  3. B!scuit

    B!scuit L2: Junior Member

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    Added more entrances to D
    New pickups around B
    B to D transition building is now Red
    Respawn wave times are faster
    Blue now spawns exclusively above ground

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  4. B!scuit

    B!scuit L2: Junior Member

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    Added a boxjump out of D through the alley window (for red spies to push out)
    Changed B & C since one is generally capped first (so red should defend b first)
    Sprinkled lots more pickups around
    Reduced time rewards given by B & C
    Changed B (formerly C) to give defenders a greater advantage
    Made the B-to-C connector behind A more appetizing (hopefully attacking players will no consider it more)
    Adjusted spawntimes slightly
    Tried to make B's (formerly C's) flank more viable, as the best strategy at present is to push through the choke then push on into D

    I'm trying to make it B & C more defendable, and equally important to hold,
    but also equally important to Blue's push into D
    Though for now I'll be trying to change the way Blue moves on from A
    and the way Red defends C (the Barn)

    Hopefully this map keeps improving!

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  5. B!scuit

    B!scuit L2: Junior Member

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    Gave blue a forward spawn after capping B or C
    Simplified A (taking inspiration from cp_egypt 1-1 & 2-1)
    Still not at all happy with how difficult B is to defend and how hard to find the points are in general
    The spaces between points are really messy and I want to fix that, just don't quite know how yet
    Attackers definitely don't flow equally from A into B & C, but then C is easier to take if you have B (in which case the flow is really backwards right now)
    Also I think D is a little too noisy now.
    But we'll see, thats what tests are for.

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  6. B!scuit

    B!scuit L2: Junior Member

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  7. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

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    This looks good :0 keep up the good work :p
     
  8. B!scuit

    B!scuit L2: Junior Member

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    Figured I wasn't ripping off cp_gorge hard enough so I replaced blue spawn with cp_gorge

    Also:
    New pickups errywhar
    Moved C forward
    Created a new route from D to B, allowing Red to setup defense easier
    Brought the tower back
    Shifted A back to the top of Blue forward spawn
    Ripped off badwater 2nd
    Brightened up the flank under "The House of Many Grains"
    Unclipped the Boathouse roof

    And undoubtedly a bunch of other things I forgot

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