back from the land of the living with a new update for ctf_rocky.
The most important change for this version of the map is the new mid (see below). Previous playtests revealed a depressing lack of midfighting and an absence of push and pull because of the flanky nature of the geometry. Hopefully that issue has been fixed whilst retaining the deathmatch-style gameplay a1 had.
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Further changes include:
  • Added a ladder to a previously one-way dropdown to give players more freedom of mobility.
  • Removed the clipping above the shack next to the intel.
  • Replaced the old pine trees with new trees made by Stuffy.
  • Added pickup patches where there used to be none.
  • Changed the fade distance on the areaportal in spawn from 256->512 to 512->1024.
  • Fixed a nodraw texture in RED spawn.
  • Minor changes to lighting.