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back from the land of the living with a new update for ctf_rocky.
The most important change for this version of the map is the new mid (see below). Previous playtests revealed a depressing lack of midfighting and an absence of push and pull because of the flanky nature of the geometry. Hopefully that issue has been fixed whilst retaining the deathmatch-style gameplay a1 had.
Further changes include:
Added a ladder to a previously one-way dropdown to give players more freedom of mobility.
Removed the clipping above the shack next to the intel.
Replaced the old pine trees with new trees made by Stuffy.
Added pickup patches where there used to be none.
Changed the fade distance on the areaportal in spawn from 256->512 to 512->1024.
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