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Updated with version koth_riverrun_a6
Added upper deck area in front of house
Extended battlements over house-side shipping container
Added fencing along one side of bridges
Reduced propspam on battlements
Moved garage toward spawn
Cleaned up some brushwork
Removed crate tower and shipping container outside of garage
Added shack extension toward garage
Enclosed entrance to battlements
Added areaportals and additional func_details
Added entrance into cave from lower yard
Shrunk back of cave and rotated angle of cave staircase
Expanded spawn building to edge of skybox
Removed health and ammo pickups from yard
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Updated with version a5. Changes:
Centered and fit spawn visualizer textures to brush faces
Added crates and storage shelving atop shipping container outside of garage
Added small health and medium ammo packs to yard
Opened up entrance from yard into house
Moved spawn back and to the right to encourage more use of right-side routes to mid
Raised sloped roof and mid-side wall in garage
Reddened brightness of lighting in RED garage
Added crate to front yard to block sightline into cave
Restructured inside of house to allow quicker access to front window
Changed medium health kit in house to a small health kit
Changed small health kit in cave to a medium health kit and moved it closer to mid
Added medium ammo pack to cave
Func_detailed more brushes
Fixed misaligned fencing outside of garage
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Added ramps going up to the shipping containers outside of garage
Fixed a bug where RED and BLU spawn doors were linked
Added simple areaportal and hint/skip optimization
Func_detailed some brushes
Raised the roofs of the buildings by spawn
Widened the windows going into the houses on either side of the point
Shortened the fence before the path going beneath battlements
Version a3 is out, and it's one doozy of an update.
Reworked buffer and spawn areas from scratch
Added fencing around map
Updated lighting
Moved health/ammo packs
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Added capture zone markings to capture point
Fixed floating resupply locker in BLU spawn
Moved spawn area ramps to lead directly into front spawn door
Added crates in midpoint gullies to allow crouch-jumping onto higher ground
Closed open flatcar containers at mid
Replaced brush doors with dynamic prop shutters
Removed raised deck in right side of warehouse
Expanded gully-to-shutter area in right side of warehouse
Added climbable scaffolds in right-side warehouse
Replaced medium health pack by main shutter with small health pack
Added medium health pack on top of scaffolds
Expanded spawn yard
Added fourth entrance into warehouse on right side
Fixed lighting in warehouse/spawn/house
Expanded door triggers
Reworked left side of warehouse
Added new right-side second-floor staircase and corridor to warehouse
Halved point capture time
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