Lots of general changes to the mid this update to help direct gameplay flow to the midpoint, instead of fighting still mostly occurring at the wrong end of the map, causing stalemates.

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Entrance to the mid has been closed and cover has been rearranged, shutting off a few problematic Sniper sightlines onto mid and also pushing people closer to the mid.

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Mid has more cover, as well as a rework of the flank ramp onto point. Furthermore, the cap radius has been increased. Hopefully leading to more dynamic mid fights.

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Removed lower path to the other team's side, hopefully reducing the amount of players simply making a beeline for the other team's spawn instead of the point.

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Entrance into the mid side corridors reworked, mostly just because.

Doors on either side should no longer slam in your face, either.
Massive update to the map which basically changes everything in some way, including all new rollouts, entrances to mid and capzone.

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New Spawn area

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New Side room to Mid

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Reworked Mid entrances/Removed side room

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Reworked Rollout room

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New capzone