This is the first map out of my experimental layouts series. In these maps I'm going to try different and crazy concepts to see how they work.
The idea behind Radio is very simple: it's small. In this map I try to make an arena-sized KotH work. And as of July 7th 2022 patch, this map is also...
This is an experimental map. Heavily inspired by elements from the Left4Dead series (PC), Zelda Ocarina of Time (N64), and
Super Ghouls 'n Ghosts (SNES).
Players fight against robots in a haunted castle setting. The goal is to survive 'n' revive your team mates as you fight your way up to the...
Courtesy of Yrrzy, I experienced a breakthrough in my personal theories of how to construct a TF2 map. Thus, I've finally been able to leave the theoretical drawing board with some level of confidence once more, and return to iterating on prototypes.
The map itself revolves around a theory...
Afternoon everyone,
I've had this on the backburner for a while now, and while I have told myself to make a map for it, I haven't, so I'm releasing it to the public for everyone to try out!
Introducing Turf Wars! (tw_)
Look at all those points!
Similarly to the gamemode in the Splatoon...
A old abandoned shack in the the middle of a pair of abandoned bases is the site of a new battle between the two teams, hopefully they won't get stuck in the mud.
Originally a Experiment, this map was spun out into a semi-gimmick map revolving around both teams getting into early engagements...
I've occasionally dabbled in mapping on-and-off for the past few years, and a few days ago started "doodling" a small KotH map while brushing up on some tutorials. It started with a couple of Badlands spires facing each other diagonally before things started to take shape, which inspired the use...
Due to some recent dicussion in the TF2maps Steam group chat, I decided to do some testing on what would happen when you texture one of the faces of a world brush to skip and compare it to nodraw.
The way I did the test was create a simple room with two same sized brushes both off the ground by...
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