Resonance

Resonance a9

more goop.

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added more metal near A point and moved a point back like 64 units
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new wall and room
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added new room instead of the scaffolding thingy

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hatch to block a sightline
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lighting changes, clipping changes, fixed a sightline, minor route adjustments. blu has that route again in this version.
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-There is now a prop jump to get up to this heightened area red can use
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-There is a new route that leads to last, primarily for blu team.
-Last has been closed up more to stop sightlines to red spawn.
-Fixed blu spawnpoint not updating after 1st is capped
-Fixed red spawnpoints not updating after 1st is capped
-Fixed the door after 2nd not opening at the correct time
-Adjusted reds respawn times to be set to 10 after 2nd is capped
-Clipping fixes
-Prop adjustments
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-fixed cart getting stuck on B point
-new buildings near blu spawn
-fixed arrow prop not disappearing
-fixed a weird sightline
-new lighting
-clipping fixes
-edited routes leading to B Point

-blus spawns move up a bit after A point is capped

-I dont remember what else
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-closed in more of B points area

-closed in more of A points area

-Fixed sightline towards one of reds spawn door

-Clipping fixes

-Removed door near blu spawn

-z-fighing fixes

-new ramps near A point

-more health and ammopacks in a lot of spots

-restrained myself from detailing as much as possible
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-adjusted platform near last to get people to stop falling into the vats
-added nobuild for the back parts of the goo vats
-minor prop adjustments
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-added siding to stop a sightline and to better direct red to B Point
-added clipping to a variety of props that could get players stuck
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-Added signage to B point and made the butte more obvious that you can build and jump on it.
-the big gate that leads into the facility now has a timer to make the cart wait until it can go in. It's got flashing lights and stuff
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-Added additional health and ammo to the choke after A point
-Lighting changes
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-redid the big wall thing outside of blus spawn to be a shack type of thing. looks nicer
-minor prop additions

-Fixed doors everywhere and the logic powering them.