-clipping changes
-lighting changes
-minor detailing changes
-slowed speed of dropping point
-added warning visual to dropping point
-optimization
-fixed missing ignite triggers on barrels by belt
-fixed jittery area of the conveyor belt
-Lighting
-Clipping
-Sound bug Fix (again)
-3d skybox
-increased time between the point being open
-moved somewhat hidden pickups to be less hidden
-replaced some placeholder cars with new wrecked version models
-clipping fixes
-minor detail changes
-minor lighting changes
DETAIL PASS YO!!!!!!
CUBEMAPS!
CUSTOM SOUNDSCAPES!
BATHROOMS!!!!!!!


-changed func_conveyor to a push trigger for better and smoother consistency
-fancified the cap logic
-changed skybox and lighting
-probably other stuff too I honestly don't remember everything
-adjusted back lower route behind cap conveyor belt to try and find a better mix of geometry for that area
-adjusted health and ammo
-clipping fixes
-optimizations
-fixed missing props
-added announcer countdown for cap zone
-adjusted back route around mid so it can't be used to bypass mid and streamline to the other teams spawn
-made map a bit bigger
-changed crate pickup sound
-other stuff probably
-Added health around the conveyor belt crane area
-raised roof of low building near conveyor belt
-adjusted roof by cement mixer and rearranged geometry there
-fixed some clipping
-moved some health and ammo
-lowered respawn time from starting at 6 seconds to 5 seconds. Respawn time still adjusts depending upon who's winning and who's losing
-probably some other stuff too
-opened up some space around mid
-increased distance between spawn and mid by a tad
-replaced big fence walls at mid
-added jump pad to dead end
-removed jump pad from mid
-added cover in other areas to replace some of the big wall fence cover
-fixed busted resupply lockers
-clipping fixes
-probably some other stuff too
-redid geometry around mid, again
-clipping fixes
-tried to de-swiss-cheese routes
-made the pd flag crates