-updated conveyor belt texture
-minor detail changes
-adjusted cover around point area to try and make it less sentry friendly
-moved health and ammo in point area to be in a more obvious area
-probably some other stuff too
-placeholder replacements
-brush crane is now a model
-adjusted announcer effects
-moved over spawn locations to try and adjust flow
-changed health and ammo placements
-other things too probably
-clipping
-minor lighting changes
-minor detail changes
-added custom announcer
-adjusted detail to walls around conveyor belt to help the area feel more open
-did even more to make the danger zone for when the point opens more obvious that it's dangerous
-clipping changes
-lighting changes
-minor detailing changes
-slowed speed of dropping point
-added warning visual to dropping point
-optimization
-fixed missing ignite triggers on barrels by belt
-fixed jittery area of the conveyor belt
-Lighting
-Clipping
-Sound bug Fix (again)
-3d skybox
-increased time between the point being open
-moved somewhat hidden pickups to be less hidden
-replaced some placeholder cars with new wrecked version models
-clipping fixes
-minor detail changes
-minor lighting changes
DETAIL PASS YO!!!!!!
CUBEMAPS!
CUSTOM SOUNDSCAPES!
BATHROOMS!!!!!!!


-changed func_conveyor to a push trigger for better and smoother consistency
-fancified the cap logic
-changed skybox and lighting
-probably other stuff too I honestly don't remember everything
-adjusted back lower route behind cap conveyor belt to try and find a better mix of geometry for that area
-adjusted health and ammo
-clipping fixes
-optimizations
-fixed missing props
-added announcer countdown for cap zone
-adjusted back route around mid so it can't be used to bypass mid and streamline to the other teams spawn
-made map a bit bigger
-changed crate pickup sound
-other stuff probably