Door to point D now opens slower, looks like doors on Steel
Door to point B opens faster
Changes at point B
Significantly rebuilt almost all geometry and capture point
Point B moved farther away from Red’s spawn
The elevator has been removed in favor of a more traditional capture point
Route through B to B/C connector is now open from start, now leading to D
Changes at point C
B/C connector now leads also leads to D
Area behind point (Red side) is more compact
Vents are now enabled whenever Blu players are in the cap zone, not just when capping
Removed ramp up to Blu’s left entrance (while facing B, right while facing C) in favor of a small balcony
Removed side hallway
Changes at point D
Added a window near the health and ammo packs near point
Removed ramp to second floor, replaced with window to look down on new hallway
New hallway in place of ramp, comes out under balcony
Added a wall (and windows) blocking sightlines from red’s left balcony directly onto the point
Closed up windows on balcony
Added finale events once point is capped (Thanks Exactol for the custom particles!)
Red’s first spawn
Point B exit is now open from start
Dynamic chalkboard!
Red’s second spawn
Right exit is now closer to C and raised to height of raised area outside of spawn
Signs just outside spawn have lights to try and focus player attention to alternate routes (especially to point C, apparently some people missed that it existed)
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