-Cut off the vehicle doorway with the chemical barrel truck, as it was deemed as unnecessary space. Works much better in the Vscript version.
-Gave the elevator a jumppad that brings you to the top floor.
-More healthpacks, and some healthpacks have been upgraded from small to medium.
-Weapon placement and type adjustments.
-Many small model and texture adjustments.
-Adjusted many jumppads to better launch the player at the targeted location.
-Gave small windows the striped texture, making it more obvious that the glass is there.
-Other small changes, such as replacing somehow-still-visible dev textures.

The original map was made the the vision of 24 players in mind. Since Open Fortress often only has max player lobbies of 16, the map has had a slightly rough transition from the TF2 Vscript modes to Open Fortress. I still feel like it's not too big to the point of being unplayable or impossible to find anyone, and the large sightlines are a byproduct of the Gungame Vscript mode only having one or two sniper rifles. This is part of the reason there is only one Railgun on the map, and even then I was considering removing it. Even so, I still feel like the map is solid in Open Fortress, and still feels like a natural fit for the Sourcemod, even if a little big. Some maps are big, some maps are small. That's all! Until next time!