Cerise - A11 Changelog
-removed boxes on cap that give direct access to cliffside shed roofs
-fixed texture color on cap sheds to grey instead of blue
-made cliffside mid structure out of bounds
-added fencing in mid to cover direct sightlines to spawns from safe positions (this shouldn't obscure the flow of movement that much)
-cliffside ramp is a bit steeper now to match up with the new barriers
-removed the bridge on mid's tunnel
-shifted the side resuuply cabinet closer to the door
-made the full healthkit safer to get
-added a new sign next to the healthkit, courtesy of
@Berry (oWo pack)
-added a new connector doorway to mid connectors to make it easier to rotate to the routes from spawn
-made most of the mid staircase off bounds to cover up sightlines
-changed spawn ramp to make it simpler to go to the point instead of looping from the side ramp
-removed clipping from the spawn fencing and lowered it to make it possible to cross
-new optimization aside the original geometry optimization; added areaportals to separate buildings from the exterior level
-added team signs to mid to differentiate the sides