-fixed wonky textures in mid
Raketa - A24 Changelog
-doubled the health in the death pit (so it's a bit weaker than a medium health kit but more rewarding than before)
-fixed clipping on mid rocks
-changed blu roof textures to custom metal reskins
-retextured interior ceilings
-remade spawn and made the yard smaller
Raketa - A23 Changelog
-turned the full ammopack near cap to a medium one
-clipped a fence you shouldn't be able to get on
-opened up the point by removing fences, adjusted connector fences to not break sightlines
-cut up the connection between the connector paths and adjusted pickups
-fixed z-fighting
-shortened respawn time by 1 second for the attacking team and increased by 1 second for the defending team
Raketa - A22 Changelog
-made the spawn terrain less flat
-removed autumnal trees from playable space
-narrowed cliffs
-clipped the roof of the middle exit and made it taller so it's obvious
-made the mid exit two-way so you aren't forced into one choke
-turned the mid portion of the cliff into a cave so you can't just fly everywhere
-added a wack powerline on top of the cliff so you can tell its out-of-bounds-raised water and disabled death pit force
-swapped some cliff textures to ones from sunshine
-made the water cleaner
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Raketa - A21 Changelog
-fixed floating window and consequently wrong width geometry behind it
-realigned and remade some cliff geometry that the area isn't completely dominated by geometry that only jump classes can utilize
-beta soon?
Raketa - A20 Changelog
-removed unnecessary detail in death pit
-clipped the sides of the death pit
-removed mid radar
-added a small healthkit by the cliff
-fixed lumpy displacement in mid
-widened the back of the point
-realigned stair textures on blu side of the map
-replaced rock005 with trees
-disabled shadows on scaled props
-tweaked spawn area decor
-patched up a small hole that you could see through all the way to enemy spawn
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Raketa - A19B Changelog
-added lighting in a really dark spot
-fixed visible nodraw
-fixed visible rock inside buildings
-made angled mid brushes func_detail
Raketa - A19 Changelog
-lowered the skybox a tad bit
-removed medkit on mid cliff
-fixed capture zone overlays
-fixed custom hud issue (i think?)
-rotated the mid huts 180 degrees and lowered them to make it harder to sentry nest there
-fixed tree collision
-fixed stair texturing
-extended cliff connector to make the area easier to push from
-reduced cap time to 2/3 (9s --> 6s)
-made the rocket bigger to increase cover
-clipped the rocket so that you can't stay on top of it
-made the mid exit angled so it doesn't have direct line of sight to the cap
-moved mid side ramp a little
-moved the rocket away from the cliff to block more sightline
Raketa - A18b Changelog
-remade some geometry in lower mid, cause the a18 changes felt off
-tweaked pickups and brought back the full medkit on the cliff
-fixed weirdly lighted prop
-moved the trees in spawn and changed the terrain accordingly
Raketa - A18 Changelog
-removed full medkit in mid and turned the small medkits to medium ones
-widened the large path so that the cliff matches the building's wall
-(hopefully) made it impossible to sticky from spawn to spawn
-moved the ramp-thing from spawn to mid
-added clearer out of bounds
-adjusted cliff path
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