It turns out that cubemaps caused compile pal to compile without packing, repacking or the navmesh. Because of this the map was broken since the skybox and some props were not included with the map. I have been unable to figure out why cubemaps break Compile Pal, so the map is now using default cubemaps instead. So reflections and such will not be as accurate until I figure out the issue.
This version has some big changes, since A6 played very nicely I'm doing some experimental layout changes, If it doesn't play well I can just fall back to A6. The main focus of this release is to make the underground area less overpowered, and to give the attackers more ways to attack the point so that retakes are easier.
-Removed the train that crosses the point as buildings got in the way
-Changed the skybox from badlands to sky_twilight_01 by Void (Lighting settings have also been changed to reflect this)
-The underground area has been made much smaller, now only has 2 ways to get in instead of 4, also the amount of health in it has been decreased from 2 medium kits to 2 small kits
-The floor under the point is now glass so that players can see if a person is in the underground area
-Did a very small amount of artpass in places that I know I won't change
-The buildings beside the point are now much larger and exit closer to the point
-The raised up area between the main building and the one beside the point is now raised up even higher