It's been over two years since I've last worked on this map so I've forgotten about what works and what doesn't. This is just a little update to fix some glaring issues and bring it up to speed.
Removed the majority of the detailing and signs...
It turns out that cubemaps caused compile pal to compile without packing, repacking or the navmesh. Because of this the map was broken since the skybox and some props were not included with the map. I have been unable to figure out why cubemaps...
This version has some big changes, since A6 played very nicely I'm doing some experimental layout changes, If it doesn't play well I can just fall back to A6. The main focus of this release is to make the underground area less overpowered, and to...
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