Purewell

Purewell A4b

* Compiled with both HDR and LDR this time (oops)
* Fixed a unnecessary duplicated rock
*Redesigned interior of buildings
*Added better lighting as well as lighting props
*Added 3rd enterance to the point
*Reworked under-wheel flank
*Started working more on map optimization
*Made barriers on the point higher and can no longer be jumped over
*Added more ammo packs around the point
*Brought down point even more
*Decreased point width
*Made path under point deeper
*Redesigned spawn rooms to now have 3 exits with one leading to the second floor
*Changed water to hydro water
*Lowered middle room to be accessed from the ground
*Minor fixes
*Changed map name from Watercourse to Purewell
*Raised skybox around the point
*Added retaining walls around the base of the point area to give players cover and raise more of the
plane
*Lowered point and water stream
*Extended base of the waterwheel for easier access
*Significantly decreased the width of the map to get rid of open spaces
*Moved spawn closer to building
*Added extra spawn door
*Made spawn courtyard much smaller and added water
*Added higher barrier and blockbullets between spawns so people can't shoot over spawn room into enemy
*Temporarily added cheaper water to point and side rooms
*Added more health and ammo kits and put overlays under them
*Added walkway up to the second floor from spawn
*Completely reworked the ground displacements around the point
*Minor brush and prop changes. General small fixes.