Minor touchups after a long break from working on the map to prepare it for another test to get more data.

Changelog:​

  • Touched up clipping
  • Raised Skybox roof in several areas
  • Touched up optimization
  • Changed map name to "Propagate" instead of "Propegate"
  • Reworked the spawn area (More changes coming later, minimum now for retest)
  • tweaked computer carts in main con building to fix up sightline
  • added a window to the hut in back mid
  • Moved health kits in lower con to be more visible
Next update will be focusing on routes between Spawn and Connector

Attachments

  • RedSpawn.jpg
    RedSpawn.jpg
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Prepping a2 for another playtest

-Reduced base capture time to 16 seconds
-raised the skybox height in middle
-tweaked some health and ammo packs
-moved some props to improve sightlines
-misc lighting tweaks
-clipping improvements
-changed the roof textures for better readability on the overview image
Woke up one day and changed every part of this map.

Changelog:
  • This is Propegate?: Overhauled basically every area of the map from the ground up, reworking some, while completely replacing others.
  • Trimming the Fat: All parts of the map have been scaled down to better sizes.
  • Rerouting: The connector buildings have been interconnected in a way that I believe will make it easier to stick with your team and stage pushes. The parts of bottom mid where the empty space and balconies used to be have been replaced with routes to point, allowing for more ways to push. These new routes will enable a better forward position for attackers, and hopefully fend off overextending defenders.
  • Health and Ammo: Health and ammopack distribution has been tweaked.