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Renamed the points to decrease confusion (map is still confusing af, but with different letters)
Point E now captures much faster
Fixed tons of lighting issues
Added a ramp onto a traincart from the left of A side
Redesigned some indoors rooms
Multiple minor fixes and adjustments
No one reads this anyways
Fixed an error, where the time would not be added for BLU after they capture Point B
Fixed an error which caused the BLU team members in their respawn rooms to teleport to RED's second spawn room after capturing Point B
Added a room on entrance to Point C yard to break sightlines
Added / fixed sound effects for Point E opening
Minor cosmetic changes and fixes
All updates prior to this are listed in the Steam Workshop page.
Added extra routes for attacking the C and D control points (boards leading upwards onto pipes on C and extra vent flank on D)
Added a fence cutting a sightline on point C
Added a forklift cutting a sightline in the furnace area
Added Rick May memorial statues
Added more arrows, decorations and props
The door from point B to Main E is now locked after capturing point B by the BLU team
The door between point D and Main E leading into small room with vent exit is now one-sided, can be accessed from the vent exit side
The Main E point's opening sounds are louder now
Various small visual corrections