Powerworks

CP Powerworks final_v3_fix

maxchrome

L1: Registered
Aug 10, 2020
20
4
maxchrome updated Powerworks with a new update entry:

Final update for Powerworks

All updates prior to this are listed in the Steam Workshop page.

  • Added extra routes for attacking the C and D control points (boards leading upwards onto pipes on C and extra vent flank on D)
  • Added a fence cutting a sightline on point C
  • Added a forklift cutting a sightline in the furnace area
  • Added Rick May memorial statues
  • Added more arrows, decorations and props
  • The door from point B to Main E is now locked after capturing point B by the BLU team
  • The door...

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Sae35™

L2: Junior Member
Jan 3, 2023
67
15
I think that with this update, you may have accidently uploaded the vmf instead of the bsp.
 

maxchrome

L1: Registered
Aug 10, 2020
20
4
maxchrome updated Powerworks with a new update entry:

Final_v2 release

  • Fixed an error, where the time would not be added for BLU after they capture Point B
  • Fixed an error which caused the BLU team members in their respawn rooms to teleport to RED's second spawn room after capturing Point B
  • Added a room on entrance to Point C yard to break sightlines
  • Added / fixed sound effects for Point E opening
  • Minor cosmetic changes and fixes

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maxchrome

L1: Registered
Aug 10, 2020
20
4
maxchrome updated Powerworks with a new update entry:

final v3 version

  • Renamed the points to decrease confusion (map is still confusing af, but with different letters)
  • Point E now captures much faster
  • Fixed tons of lighting issues
  • Added a ramp onto a traincart from the left of A side
  • Redesigned some indoors rooms
  • Multiple minor fixes and adjustments
  • No one reads this anyways

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